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To alleviate bottlenecks in storing and accessing data on high-performance computing (HPC) systems, I/O libraries are enabling computation while data is in-transit, such as HDFS filters. For scientific applications that commonly use floating-point data, error-bounded lossy compression methods are a critical technique to significantly reduce the storage and bandwidth requirements. Thus far, deciding when and where to schedule in-transit data transformations, such as compression, has been outside the scope of I/O libraries. In this paper, we introduce Runway, a runtime framework that enables computation on in-transit data with an object storage abstraction. Runway is designed to be extensible to execute user-defined functions at runtime. In this effort, we focus on studying methods to offload data compression operations to available processing units based on latency and throughput. We compare the performance of running compression on multi-core CPUs, as well as offloading it to a GPU and a Data Processing Unit (DPU). We implement a state-of-the-art error-bounded lossy compression algorithm, SZ3, as a Runway function with a variant optimized for DPUs. We propose dynamic modeling to guide scheduling decisions for in-transit data compression. We evaluate Runway using four scientific datasets from the SDRBench benchmark suite on a the Perlmutter supercomputer at NERSC.more » « less
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Parallel I/O is an effective method to optimize data movement between memory and storage for many scientific applications. Poor performance of traditional disk-based file systems has led to the design of I/O libraries which take advantage of faster memory layers, such as on-node memory, present in high-performance computing (HPC) systems. By allowing caching and prefetching of data for applications alternating computation and I/O phases, a faster memory layer also provides opportunities for hiding the latency of I/O phases by overlapping them with computation phases, a technique called asynchronous I/O. Since asynchronous parallel I/O in HPC systems is still in the initial stages of development, there hasn't been a systematic study of the factors affecting its performance.In this paper, we perform a systematic study of various factors affecting the performance and efficacy of asynchronous I/O, we develop a performance model to estimate the aggregate I/O bandwidth achievable by iterative applications using synchronous and asynchronous I/O based on past observations, and we evaluate the performance of the recently developed asynchronous I/O feature of a parallel I/O library (HDF5) using benchmarks and real-world science applications. Our study covers parallel file systems on two large-scale HPC systems: Summit and Cori, the former with a GPFS storage and the latter with a Lustre parallel file system.more » « less
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Concurrent kernel execution on GPU has proven an effective technique to improve system throughput by maximizing the resource utilization. In order to increase programmability and meet the increasing memory requirements of data-intensive applications, current GPUs support Unified Virtual Memory (UVM), which provides a virtual memory abstraction with demand paging. By allowing applications to oversubscribe GPU memory, UVM provides increased opportunities to share GPU resources across applications. However, in the presence of applications with competing memory requirements, GPU sharing can lead to performance degradation due to thrashing. NVIDIA's Multiple Process Service (MPS) offers the capability to space share bare metal GPUs, thereby enabling cluster workload managers, such as Slurm, to share a single GPU across MPI ranks with limited control over resource partitioning. However, it is not possible to preempt, schedule, or throttle a running GPU process through MPS. These features would enable new OS-managed scheduling policies to be implemented for GPU kernels to dynamically handle resource contention and offer consistent performance. The contribution of this paper is two-fold. We first show how memory oversubscription can impact the performance of concurrent GPU applications. Then, we propose three methods to transparently mitigate memory interference through kernel preemption and scheduling policies. To implement our policies, we develop our own runtime system (PILOT) to serve as an alternative to NVIDIA's MPS. In the presence of memory over-subscription, we noticed a dramatic improvement in the overall throughput when using our scheduling policies and runtime hints.more » « less
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